Written by: Wang Dong, Phoenix.com Recently, many people have seen posts on social media about "taking in a heartbroken college student." At first glance, it seems like a meme, but a quick browse through QQ groups and forums reveals a large number of heartbroken men are indeed being manufactured. Many of them have just experienced their first major investment failure: However, these male college students neither fully invested in A-shares nor bought gold at high prices. What caused them so much distress was the virtual skin trading market for the shooting game CS2. According to media reports, the market lost $2 billion (approximately RMB 14.2 billion) on the 24th alone. Countless people's assets turned to ashes overnight (this is an exaggeration; in reality, it only took a few hours). Wait a minute, isn't CS2 a shooting game? Why does it sound like the stock market? Well, it's a long story. The collapse was devastating; how many people spent a sleepless night? Many days later, facing empty accounts, CS skin resellers will remember that distant afternoon when Valve (the developer of CS2) announced the opening of skin alchemy. Last Thursday, Valve announced a "regular" game update, which included a clause that surprised many. In summary, top-tier knife and glove skins that were previously only obtainable by opening crates can now be crafted using lower-tier skins. To give an example, what used to be natural diamonds can now be synthesized from glass beads. How can the price not drop? This regulation directly impacted the long-standing CS skin trading market. In CS2, a single case costs approximately 17 RMB, with a mere 0.26% chance of obtaining a top-tier skin. Knife and glove skins are considered top-tier cosmetic items. Obviously, it's too difficult to get knife skins and gloves yourself, so the best way is to just buy them from the market. Scarcity drives up value. If you want to buy a knife skin or gloves in good condition, a few thousand yuan is just enough to make friends. It's not uncommon to find skins that cost hundreds of thousands of yuan. However, under Valve's new policy, lower-quality red skins can now be crafted into top-tier gold skins, which netizens are calling: "Red-skinned Alchemy". Countless players logged into their accounts, dug out their long-forgotten red-tier weapons, and threw themselves into the forging of swords: With the forging technique, those top-tier equipment that were once considered divine have become no longer rare. The price of the popular butterfly knife has been halved: Those who were hit the hardest were the "shopping guides" (a term of endearment used by players to refer to middlemen who resell skins) who had stockpiled large quantities of skins. Someone lost 600,000 in one night: Some college students even put all their living expenses into it. In the group chat, everyone was wailing and lamenting: On social media, people are vehemently criticizing Valve's owner, Gabe Newell. Besides the sales assistants, professional players with a lot of skins also got hit hard. After clearing out his inventory, Spinx of the MOUZ team wrote a heartfelt post on Twitter: "Everyone has dreams, and everyone's life is wonderful." While no snowflake is innocent, some people bravely venture into the avalanche. Sometimes, you simply do nothing, and the game is automatically won at the end. Former professional player Niko escaped the market crash because he never resells game skins. He expressed sympathy for those who invest in jewelry trading: People like NiKo who have a vast mansion are a minority; most players say they just find it noisy. In their view, those dogs that suffered heavy losses deserved their fate. This was originally a game focused on entertainment and competition, but now it's been turned into a mess by these resellers who resell in-game skins. This is a perfect opportunity to eliminate them all and restore order to the CS community. In their view, Gabe Newell's iron-fisted new policies are actually a great benefit to ordinary players. Once exclusive and exclusive skins, they are now available to ordinary people. Players who were wearing straw sandals the day before are now living in villas by the sea. Gabe Newell's latest attack was nothing short of deadly; he could kill a man in ten steps and leave no trace for a thousand miles; he accomplished his task and vanished without a trace. So, is Gabe Newell (GabeN) really a saint who wholeheartedly cares about the players? It's probably not that simple. How was the multi-billion dollar cyber market created? Making money by selling in-game skins is a common profit model for almost all online games. Adding loot box mechanics to games is also very mainstream, and even microtransaction systems in games are nothing new. But it is only Valve's games that have spawned such a huge over-the-counter market. This was not accidental, but rather the result of a careful plan by Gabe Newell and Valve. The "root of all evil" is Team Fortress 2, a game released by Valve in 2007. In this game, Valve introduced a hat system where players can buy all sorts of hats for their characters. These hats do not affect the game's balance and are purely decorative. Some of these hats will drop in-game, some can be crafted, and some require completing quests... Of course, you can also pay money to open the box and get it directly. Due to differences in appearance, special effects, and drop rates, many rare and sought-after hats quickly appeared in the game. Players who couldn't get them simply chose to buy them from other players. Gabe Newell slapped his forehead: "If someone wants to make this money, why can't it be me?" So Valve launched an official trading platform where everyone can buy and sell freely. Valve doesn't interfere; it just takes a cut. The players' enthusiasm far exceeded Gabe Newell's expectations. The trading system became increasingly popular, even leading to inflation and deflation... Gabe Newell (GabeN) realized this wouldn't do and had to take it seriously. In 2012, Valve hired a real economist to help them design and optimize their economic system; this guy is shown below: His name is Yannis Varoufakis, and he is a professor of economics at the University of Athens. During his time at Valve, his title was "Internal Economic Advisor." There are still some articles he published on Valve's official website, but I personally don't understand them very well. In short, Valve has really taken a lot of effort into creating a complex virtual economic system. According to Yannis Varoufakis, this system is more complex than the economic systems of many small countries in the world. He certainly has the right to say that, because two years after leaving Valve, he became the Greek Minister of Finance. CS:GO, released in 2013, can be considered the culmination of this system. In CS:GO, players can obtain skins by opening cases and crafting them. Skins are divided into different tiers such as white, blue, purple, red, and gold. Each skin has a wear level, which affects its rarity. The same skin can have vastly different prices depending on its wear level. In addition to skins, there is also a separate sticker system, which is divided into player signatures, team logos, and patterns. Each type of sticker is further divided into different levels. In addition to stickers, some skins also have unique patterns and textures, "StatTrak (counter)" and various other attributes; ... In short, CS skins can be combined in thousands of different ways, each with a unique ID and even traceable transaction records, several versions ahead of today's NFTs. You see, this thing was born for trading. So, not long after its release, the market surrounding the skins flourished rapidly. Live unboxing videos have become a key to attracting viewers for many streamers. When top-tier items like the Dragon Lore Sniper Rifle or Butterfly Knife are unboxed, a collective frenzy from the streamer and the chat is inevitable. In the market, all sorts of stories of getting rich overnight have begun to appear, such as getting a top-tier gun skin and exchanging it for a house, or a knife that can cover four years of tuition fees. However, at this stage, the stories of getting rich overnight are still limited to unpacking. Around 2020 or 2021, a large number of speculators began to enter the market, and CS skins began to be compared with cryptocurrencies and NFTs, causing prices to suddenly rise. With such frenzied speculation, doubling in value is hardly a big deal, and even a hundredfold increase is not uncommon. Many people are starting to tout CS skins as the next Bitcoin, and those who missed out are in for a rough time: Counter-Strike (CS) has gradually transformed from a competitive game into a massive financial derivatives platform. At its peak, the entire CS skin market was valued at over $6 billion (approximately 43 billion RMB). The main users active in this market have also changed from gamers to speculators. Until that crazy Thursday. As for why Valve would destroy its own foundation, the reason is quite simple: This is not Valve's own Great Wall at all. According to Valve's rules, official transactions not only incur a 15% fee, but also make subsequent withdrawals difficult. Therefore, the main trading venues are currently third-party platforms, and no matter how high the price is driven up, Valve doesn't receive a single penny. These people not only don't pay taxes to Gabe Newell, they don't even log into the game. Now that the new policy is in place, players no longer need to worry about opening worthless red skins; they can simply use them for alchemy. This gives ordinary players even more motivation to open chests. Previously inexpensive skins can now fetch a decent price; previously prohibitively expensive skins are now affordable for ordinary players. The liquidity in the official market has also improved dramatically. Markets fluctuate, and some people will always lose, but Gabe Newell, or the big players, always win. There is nothing new under the sun. Valve's economic system has always been highly controversial. Just a month ago, the CS community was rocked by a shocking scam: the Black Egg incident. The so-called "black egg" refers to a limited-time team sticker released during the 2021 Stockholm Championship. This seemingly ordinary sticker saw its price skyrocket from 5 yuan to 3,000 yuan in just two months, from July to September this year. Many people are saying that Black Egg will become the next "Holographic Titan". Holographic Titan, a sticker exclusive to the Titans team released in 2014, became discontinued after the Titans disbanded. Its price, which started at a few cents, has skyrocketed to hundreds of thousands of RMB. Those worried about missing out on the Holographic Titan went all in on the Black Egg. However, although this skin is no longer available, there is a large number of people who own it, so there is no reason for it to be sold at such a high price. Sure enough, after reaching a high of 3,000 yuan, the price of black eggs plummeted to a few dozen yuan in just two days. Prices may return to rationality, but money will not. As an investment product, CS skins have serious inherent flaws: This market is unregulated; Valve has the final say in everything. In the T+7 market, one wrong move and you're buried in the ground. All products are non-standard, and there is no fundamental basis for their pricing. ... You can list 100 drawbacks, but as long as there is arbitrage opportunity, people will keep coming. In Valve's games, similar "Tulip Incidents" keep repeating themselves, from hats in Team Fortress 2 to Steam Trading Cards and Dota 2 Immortal items. Gabe Newell (GabeN) is certainly not some "people's GabeN." He designed this active system, full of arbitrage opportunities and risks, and exploited human weaknesses to reap huge profits. From building the infrastructure of the Steam Wallet to establishing the community marketplace, opening interfaces to third-party trading platforms, and then controlling supply through the loot box system, Valve has mastered a huge virtual market that can directly interact with the real world. Nowadays, Valve is more like a financial company than a game company. Thus, like all financial derivatives, this place generates stories of sudden wealth and collapse every day. There is nothing new under the sun. Whether in the real world or in the virtual space, humanity is repeating the same melody: the eternal melody of desire and greed. Written by: Wang Dong, Phoenix.com Recently, many people have seen posts on social media about "taking in a heartbroken college student." At first glance, it seems like a meme, but a quick browse through QQ groups and forums reveals a large number of heartbroken men are indeed being manufactured. Many of them have just experienced their first major investment failure: However, these male college students neither fully invested in A-shares nor bought gold at high prices. What caused them so much distress was the virtual skin trading market for the shooting game CS2. According to media reports, the market lost $2 billion (approximately RMB 14.2 billion) on the 24th alone. Countless people's assets turned to ashes overnight (this is an exaggeration; in reality, it only took a few hours). Wait a minute, isn't CS2 a shooting game? Why does it sound like the stock market? Well, it's a long story. The collapse was devastating; how many people spent a sleepless night? Many days later, facing empty accounts, CS skin resellers will remember that distant afternoon when Valve (the developer of CS2) announced the opening of skin alchemy. Last Thursday, Valve announced a "regular" game update, which included a clause that surprised many. In summary, top-tier knife and glove skins that were previously only obtainable by opening crates can now be crafted using lower-tier skins. To give an example, what used to be natural diamonds can now be synthesized from glass beads. How can the price not drop? This regulation directly impacted the long-standing CS skin trading market. In CS2, a single case costs approximately 17 RMB, with a mere 0.26% chance of obtaining a top-tier skin. Knife and glove skins are considered top-tier cosmetic items. Obviously, it's too difficult to get knife skins and gloves yourself, so the best way is to just buy them from the market. Scarcity drives up value. If you want to buy a knife skin or gloves in good condition, a few thousand yuan is just enough to make friends. It's not uncommon to find skins that cost hundreds of thousands of yuan. However, under Valve's new policy, lower-quality red skins can now be crafted into top-tier gold skins, which netizens are calling: "Red-skinned Alchemy". Countless players logged into their accounts, dug out their long-forgotten red-tier weapons, and threw themselves into the forging of swords: With the forging technique, those top-tier equipment that were once considered divine have become no longer rare. The price of the popular butterfly knife has been halved: Those who were hit the hardest were the "shopping guides" (a term of endearment used by players to refer to middlemen who resell skins) who had stockpiled large quantities of skins. Someone lost 600,000 in one night: Some college students even put all their living expenses into it. In the group chat, everyone was wailing and lamenting: On social media, people are vehemently criticizing Valve's owner, Gabe Newell. Besides the sales assistants, professional players with a lot of skins also got hit hard. After clearing out his inventory, Spinx of the MOUZ team wrote a heartfelt post on Twitter: "Everyone has dreams, and everyone's life is wonderful." While no snowflake is innocent, some people bravely venture into the avalanche. Sometimes, you simply do nothing, and the game is automatically won at the end. Former professional player Niko escaped the market crash because he never resells game skins. He expressed sympathy for those who invest in jewelry trading: People like NiKo who have a vast mansion are a minority; most players say they just find it noisy. In their view, those dogs that suffered heavy losses deserved their fate. This was originally a game focused on entertainment and competition, but now it's been turned into a mess by these resellers who resell in-game skins. This is a perfect opportunity to eliminate them all and restore order to the CS community. In their view, Gabe Newell's iron-fisted new policies are actually a great benefit to ordinary players. Once exclusive and exclusive skins, they are now available to ordinary people. Players who were wearing straw sandals the day before are now living in villas by the sea. Gabe Newell's latest attack was nothing short of deadly; he could kill a man in ten steps and leave no trace for a thousand miles; he accomplished his task and vanished without a trace. So, is Gabe Newell (GabeN) really a saint who wholeheartedly cares about the players? It's probably not that simple. How was the multi-billion dollar cyber market created? Making money by selling in-game skins is a common profit model for almost all online games. Adding loot box mechanics to games is also very mainstream, and even microtransaction systems in games are nothing new. But it is only Valve's games that have spawned such a huge over-the-counter market. This was not accidental, but rather the result of a careful plan by Gabe Newell and Valve. The "root of all evil" is Team Fortress 2, a game released by Valve in 2007. In this game, Valve introduced a hat system where players can buy all sorts of hats for their characters. These hats do not affect the game's balance and are purely decorative. Some of these hats will drop in-game, some can be crafted, and some require completing quests... Of course, you can also pay money to open the box and get it directly. Due to differences in appearance, special effects, and drop rates, many rare and sought-after hats quickly appeared in the game. Players who couldn't get them simply chose to buy them from other players. Gabe Newell slapped his forehead: "If someone wants to make this money, why can't it be me?" So Valve launched an official trading platform where everyone can buy and sell freely. Valve doesn't interfere; it just takes a cut. The players' enthusiasm far exceeded Gabe Newell's expectations. The trading system became increasingly popular, even leading to inflation and deflation... Gabe Newell (GabeN) realized this wouldn't do and had to take it seriously. In 2012, Valve hired a real economist to help them design and optimize their economic system; this guy is shown below: His name is Yannis Varoufakis, and he is a professor of economics at the University of Athens. During his time at Valve, his title was "Internal Economic Advisor." There are still some articles he published on Valve's official website, but I personally don't understand them very well. In short, Valve has really taken a lot of effort into creating a complex virtual economic system. According to Yannis Varoufakis, this system is more complex than the economic systems of many small countries in the world. He certainly has the right to say that, because two years after leaving Valve, he became the Greek Minister of Finance. CS:GO, released in 2013, can be considered the culmination of this system. In CS:GO, players can obtain skins by opening cases and crafting them. Skins are divided into different tiers such as white, blue, purple, red, and gold. Each skin has a wear level, which affects its rarity. The same skin can have vastly different prices depending on its wear level. In addition to skins, there is also a separate sticker system, which is divided into player signatures, team logos, and patterns. Each type of sticker is further divided into different levels. In addition to stickers, some skins also have unique patterns and textures, "StatTrak (counter)" and various other attributes; ... In short, CS skins can be combined in thousands of different ways, each with a unique ID and even traceable transaction records, several versions ahead of today's NFTs. You see, this thing was born for trading. So, not long after its release, the market surrounding the skins flourished rapidly. Live unboxing videos have become a key to attracting viewers for many streamers. When top-tier items like the Dragon Lore Sniper Rifle or Butterfly Knife are unboxed, a collective frenzy from the streamer and the chat is inevitable. In the market, all sorts of stories of getting rich overnight have begun to appear, such as getting a top-tier gun skin and exchanging it for a house, or a knife that can cover four years of tuition fees. However, at this stage, the stories of getting rich overnight are still limited to unpacking. Around 2020 or 2021, a large number of speculators began to enter the market, and CS skins began to be compared with cryptocurrencies and NFTs, causing prices to suddenly rise. With such frenzied speculation, doubling in value is hardly a big deal, and even a hundredfold increase is not uncommon. Many people are starting to tout CS skins as the next Bitcoin, and those who missed out are in for a rough time: Counter-Strike (CS) has gradually transformed from a competitive game into a massive financial derivatives platform. At its peak, the entire CS skin market was valued at over $6 billion (approximately 43 billion RMB). The main users active in this market have also changed from gamers to speculators. Until that crazy Thursday. As for why Valve would destroy its own foundation, the reason is quite simple: This is not Valve's own Great Wall at all. According to Valve's rules, official transactions not only incur a 15% fee, but also make subsequent withdrawals difficult. Therefore, the main trading venues are currently third-party platforms, and no matter how high the price is driven up, Valve doesn't receive a single penny. These people not only don't pay taxes to Gabe Newell, they don't even log into the game. Now that the new policy is in place, players no longer need to worry about opening worthless red skins; they can simply use them for alchemy. This gives ordinary players even more motivation to open chests. Previously inexpensive skins can now fetch a decent price; previously prohibitively expensive skins are now affordable for ordinary players. The liquidity in the official market has also improved dramatically. Markets fluctuate, and some people will always lose, but Gabe Newell, or the big players, always win. There is nothing new under the sun. Valve's economic system has always been highly controversial. Just a month ago, the CS community was rocked by a shocking scam: the Black Egg incident. The so-called "black egg" refers to a limited-time team sticker released during the 2021 Stockholm Championship. This seemingly ordinary sticker saw its price skyrocket from 5 yuan to 3,000 yuan in just two months, from July to September this year. Many people are saying that Black Egg will become the next "Holographic Titan". Holographic Titan, a sticker exclusive to the Titans team released in 2014, became discontinued after the Titans disbanded. Its price, which started at a few cents, has skyrocketed to hundreds of thousands of RMB. Those worried about missing out on the Holographic Titan went all in on the Black Egg. However, although this skin is no longer available, there is a large number of people who own it, so there is no reason for it to be sold at such a high price. Sure enough, after reaching a high of 3,000 yuan, the price of black eggs plummeted to a few dozen yuan in just two days. Prices may return to rationality, but money will not. As an investment product, CS skins have serious inherent flaws: This market is unregulated; Valve has the final say in everything. In the T+7 market, one wrong move and you're buried in the ground. All products are non-standard, and there is no fundamental basis for their pricing. ... You can list 100 drawbacks, but as long as there is arbitrage opportunity, people will keep coming. In Valve's games, similar "Tulip Incidents" keep repeating themselves, from hats in Team Fortress 2 to Steam Trading Cards and Dota 2 Immortal items. Gabe Newell (GabeN) is certainly not some "people's GabeN." He designed this active system, full of arbitrage opportunities and risks, and exploited human weaknesses to reap huge profits. From building the infrastructure of the Steam Wallet to establishing the community marketplace, opening interfaces to third-party trading platforms, and then controlling supply through the loot box system, Valve has mastered a huge virtual market that can directly interact with the real world. Nowadays, Valve is more like a financial company than a game company. Thus, like all financial derivatives, this place generates stories of sudden wealth and collapse every day. There is nothing new under the sun. Whether in the real world or in the virtual space, humanity is repeating the same melody: the eternal melody of desire and greed.

The CS2 skin market lost 14 billion overnight. Is the "electronic gold" of Gen Z no longer appealing?

2025/11/02 11:17

Written by: Wang Dong, Phoenix.com

Recently, many people have seen posts on social media about "taking in a heartbroken college student."

At first glance, it seems like a meme, but a quick browse through QQ groups and forums reveals a large number of heartbroken men are indeed being manufactured.

Many of them have just experienced their first major investment failure:

However, these male college students neither fully invested in A-shares nor bought gold at high prices.

What caused them so much distress was the virtual skin trading market for the shooting game CS2.

According to media reports, the market lost $2 billion (approximately RMB 14.2 billion) on the 24th alone.

Countless people's assets turned to ashes overnight (this is an exaggeration; in reality, it only took a few hours).

Wait a minute, isn't CS2 a shooting game? Why does it sound like the stock market?

Well, it's a long story.

The collapse was devastating; how many people spent a sleepless night?

Many days later, facing empty accounts, CS skin resellers will remember that distant afternoon when Valve (the developer of CS2) announced the opening of skin alchemy.

Last Thursday, Valve announced a "regular" game update, which included a clause that surprised many.

In summary, top-tier knife and glove skins that were previously only obtainable by opening crates can now be crafted using lower-tier skins.

To give an example, what used to be natural diamonds can now be synthesized from glass beads. How can the price not drop?

This regulation directly impacted the long-standing CS skin trading market.

In CS2, a single case costs approximately 17 RMB, with a mere 0.26% chance of obtaining a top-tier skin. Knife and glove skins are considered top-tier cosmetic items.

Obviously, it's too difficult to get knife skins and gloves yourself, so the best way is to just buy them from the market.

Scarcity drives up value. If you want to buy a knife skin or gloves in good condition, a few thousand yuan is just enough to make friends. It's not uncommon to find skins that cost hundreds of thousands of yuan.

However, under Valve's new policy, lower-quality red skins can now be crafted into top-tier gold skins, which netizens are calling:

"Red-skinned Alchemy".

Countless players logged into their accounts, dug out their long-forgotten red-tier weapons, and threw themselves into the forging of swords:

With the forging technique, those top-tier equipment that were once considered divine have become no longer rare.

The price of the popular butterfly knife has been halved:

Those who were hit the hardest were the "shopping guides" (a term of endearment used by players to refer to middlemen who resell skins) who had stockpiled large quantities of skins.

Someone lost 600,000 in one night:

Some college students even put all their living expenses into it.

In the group chat, everyone was wailing and lamenting:

On social media, people are vehemently criticizing Valve's owner, Gabe Newell.

Besides the sales assistants, professional players with a lot of skins also got hit hard.

After clearing out his inventory, Spinx of the MOUZ team wrote a heartfelt post on Twitter: "Everyone has dreams, and everyone's life is wonderful."

While no snowflake is innocent, some people bravely venture into the avalanche. Sometimes, you simply do nothing, and the game is automatically won at the end.

Former professional player Niko escaped the market crash because he never resells game skins.

He expressed sympathy for those who invest in jewelry trading:

People like NiKo who have a vast mansion are a minority; most players say they just find it noisy.

In their view, those dogs that suffered heavy losses deserved their fate.

This was originally a game focused on entertainment and competition, but now it's been turned into a mess by these resellers who resell in-game skins. This is a perfect opportunity to eliminate them all and restore order to the CS community.

In their view, Gabe Newell's iron-fisted new policies are actually a great benefit to ordinary players.

Once exclusive and exclusive skins, they are now available to ordinary people.

Players who were wearing straw sandals the day before are now living in villas by the sea.

Gabe Newell's latest attack was nothing short of deadly; he could kill a man in ten steps and leave no trace for a thousand miles; he accomplished his task and vanished without a trace.

So, is Gabe Newell (GabeN) really a saint who wholeheartedly cares about the players?

It's probably not that simple.

How was the multi-billion dollar cyber market created?

Making money by selling in-game skins is a common profit model for almost all online games. Adding loot box mechanics to games is also very mainstream, and even microtransaction systems in games are nothing new.

But it is only Valve's games that have spawned such a huge over-the-counter market.

This was not accidental, but rather the result of a careful plan by Gabe Newell and Valve.

The "root of all evil" is Team Fortress 2, a game released by Valve in 2007.

In this game, Valve introduced a hat system where players can buy all sorts of hats for their characters. These hats do not affect the game's balance and are purely decorative.

Some of these hats will drop in-game, some can be crafted, and some require completing quests...

Of course, you can also pay money to open the box and get it directly.

Due to differences in appearance, special effects, and drop rates, many rare and sought-after hats quickly appeared in the game. Players who couldn't get them simply chose to buy them from other players.

Gabe Newell slapped his forehead: "If someone wants to make this money, why can't it be me?"

So Valve launched an official trading platform where everyone can buy and sell freely. Valve doesn't interfere; it just takes a cut.

The players' enthusiasm far exceeded Gabe Newell's expectations. The trading system became increasingly popular, even leading to inflation and deflation...

Gabe Newell (GabeN) realized this wouldn't do and had to take it seriously.

In 2012, Valve hired a real economist to help them design and optimize their economic system; this guy is shown below:

His name is Yannis Varoufakis, and he is a professor of economics at the University of Athens.

During his time at Valve, his title was "Internal Economic Advisor." There are still some articles he published on Valve's official website, but I personally don't understand them very well.

In short, Valve has really taken a lot of effort into creating a complex virtual economic system.

According to Yannis Varoufakis, this system is more complex than the economic systems of many small countries in the world.

He certainly has the right to say that, because two years after leaving Valve, he became the Greek Minister of Finance.

CS:GO, released in 2013, can be considered the culmination of this system.

In CS:GO, players can obtain skins by opening cases and crafting them. Skins are divided into different tiers such as white, blue, purple, red, and gold.

Each skin has a wear level, which affects its rarity. The same skin can have vastly different prices depending on its wear level.

In addition to skins, there is also a separate sticker system, which is divided into player signatures, team logos, and patterns. Each type of sticker is further divided into different levels.

In addition to stickers, some skins also have unique patterns and textures, "StatTrak (counter)" and various other attributes;

...

In short, CS skins can be combined in thousands of different ways, each with a unique ID and even traceable transaction records, several versions ahead of today's NFTs.

You see, this thing was born for trading. So, not long after its release, the market surrounding the skins flourished rapidly.

Live unboxing videos have become a key to attracting viewers for many streamers. When top-tier items like the Dragon Lore Sniper Rifle or Butterfly Knife are unboxed, a collective frenzy from the streamer and the chat is inevitable.

In the market, all sorts of stories of getting rich overnight have begun to appear, such as getting a top-tier gun skin and exchanging it for a house, or a knife that can cover four years of tuition fees.

However, at this stage, the stories of getting rich overnight are still limited to unpacking.

Around 2020 or 2021, a large number of speculators began to enter the market, and CS skins began to be compared with cryptocurrencies and NFTs, causing prices to suddenly rise.

With such frenzied speculation, doubling in value is hardly a big deal, and even a hundredfold increase is not uncommon.

Many people are starting to tout CS skins as the next Bitcoin, and those who missed out are in for a rough time:

Counter-Strike (CS) has gradually transformed from a competitive game into a massive financial derivatives platform. At its peak, the entire CS skin market was valued at over $6 billion (approximately 43 billion RMB).

The main users active in this market have also changed from gamers to speculators.

Until that crazy Thursday.

As for why Valve would destroy its own foundation, the reason is quite simple:

This is not Valve's own Great Wall at all.

According to Valve's rules, official transactions not only incur a 15% fee, but also make subsequent withdrawals difficult. Therefore, the main trading venues are currently third-party platforms, and no matter how high the price is driven up, Valve doesn't receive a single penny.

These people not only don't pay taxes to Gabe Newell, they don't even log into the game.

Now that the new policy is in place, players no longer need to worry about opening worthless red skins; they can simply use them for alchemy. This gives ordinary players even more motivation to open chests.

Previously inexpensive skins can now fetch a decent price; previously prohibitively expensive skins are now affordable for ordinary players. The liquidity in the official market has also improved dramatically.

Markets fluctuate, and some people will always lose, but Gabe Newell, or the big players, always win.

There is nothing new under the sun.

Valve's economic system has always been highly controversial.

Just a month ago, the CS community was rocked by a shocking scam: the Black Egg incident.

The so-called "black egg" refers to a limited-time team sticker released during the 2021 Stockholm Championship.

This seemingly ordinary sticker saw its price skyrocket from 5 yuan to 3,000 yuan in just two months, from July to September this year.

Many people are saying that Black Egg will become the next "Holographic Titan".

Holographic Titan, a sticker exclusive to the Titans team released in 2014, became discontinued after the Titans disbanded. Its price, which started at a few cents, has skyrocketed to hundreds of thousands of RMB.

Those worried about missing out on the Holographic Titan went all in on the Black Egg.

However, although this skin is no longer available, there is a large number of people who own it, so there is no reason for it to be sold at such a high price.

Sure enough, after reaching a high of 3,000 yuan, the price of black eggs plummeted to a few dozen yuan in just two days.

Prices may return to rationality, but money will not.

As an investment product, CS skins have serious inherent flaws:

This market is unregulated; Valve has the final say in everything.

In the T+7 market, one wrong move and you're buried in the ground.

All products are non-standard, and there is no fundamental basis for their pricing.

...

You can list 100 drawbacks, but as long as there is arbitrage opportunity, people will keep coming.

In Valve's games, similar "Tulip Incidents" keep repeating themselves, from hats in Team Fortress 2 to Steam Trading Cards and Dota 2 Immortal items.

Gabe Newell (GabeN) is certainly not some "people's GabeN." He designed this active system, full of arbitrage opportunities and risks, and exploited human weaknesses to reap huge profits.

From building the infrastructure of the Steam Wallet to establishing the community marketplace, opening interfaces to third-party trading platforms, and then controlling supply through the loot box system, Valve has mastered a huge virtual market that can directly interact with the real world.

Nowadays, Valve is more like a financial company than a game company.

Thus, like all financial derivatives, this place generates stories of sudden wealth and collapse every day.

There is nothing new under the sun. Whether in the real world or in the virtual space, humanity is repeating the same melody: the eternal melody of desire and greed.

Disclaimer: The articles reposted on this site are sourced from public platforms and are provided for informational purposes only. They do not necessarily reflect the views of MEXC. All rights remain with the original authors. If you believe any content infringes on third-party rights, please contact service@support.mexc.com for removal. MEXC makes no guarantees regarding the accuracy, completeness, or timeliness of the content and is not responsible for any actions taken based on the information provided. The content does not constitute financial, legal, or other professional advice, nor should it be considered a recommendation or endorsement by MEXC.
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The world's first company to surpass a $5 trillion market capitalization: A look back at Nvidia's brief honeymoon period with cryptocurrencies.

The world's first company to surpass a $5 trillion market capitalization: A look back at Nvidia's brief honeymoon period with cryptocurrencies.

Author: Aki Wu Talks Blockchain In late October 2025, Nvidia's stock price reached a new all-time high, pushing its market capitalization past the $5 trillion mark, making it the first company globally to cross this threshold. Since the emergence of ChatGPT in late 2022, Nvidia's stock price has increased more than 12-fold. The AI revolution has not only driven the S&P 500 to new highs but also sparked discussions about a tech valuation bubble. Today, Nvidia's market capitalization even exceeds the total size of the entire cryptocurrency market, and in terms of global GDP ranking, Nvidia's market capitalization is second only to the United States and China. Remarkably, this AI superstar also had a "honeymoon period" in the cryptocurrency field. This article will review Nvidia's tumultuous history with the cryptocurrency mining industry and why it chose to withdraw and shift its focus to its core AI business. Crypto Bull Market Frenzy: Gaming Graphics Cards Turn into "Money Printing Machines" Looking back at Nvidia's history is like reading a legend of the ever-evolving narrative of technology. Founded in 1993, Nvidia started by inventing the GPU (Graphics Processing Unit) and rode the wave of the PC gaming boom in the late 1990s. Nvidia's GeForce series graphics cards were a huge success, and the company quickly rose to become a graphics card giant. However, when the gaming market gradually saturated and growth slowed, Nvidia also faced the predicament of unsold inventory. Fortunately, opportunity always favors the prepared—a major turning point was the cryptocurrency boom. In 2017, the prices of cryptocurrencies such as Bitcoin and Ethereum soared, sparking a "mining" craze. Because GPUs are ideally suited for parallel computing in mining, miners worldwide scrambled for graphics cards, turning them into money-printing machines with supply falling short of demand and prices skyrocketing. Nvidia emerged as one of the biggest winners behind this crypto bull market, reaping huge profits from card sales. Starting in the second half of 2020, the cryptocurrency market rebounded after a two-year hiatus. Bitcoin prices surged from less than $15,000 in the middle of the year to a peak of over $60,000 in early 2021, while Ethereum rose from a few hundred dollars to over $2,000. This new wave of price increases reignited the GPU mining frenzy. Miners snapped up the new generation of GeForce RTX 30 series graphics cards, leading to a shortage of high-end cards originally intended for gamers, plunging the market into a frenzy of "supply falling short of demand." While NVIDIA's RTX 30 series graphics cards initially surprised gamers with their high performance and cost-effectiveness, the soaring profits from Ethereum mining pushed their actual selling prices to outrageous levels. The RTX 3060, with a suggested retail price of 2499 RMB, was being resold for 5499 RMB, and the flagship RTX 3090 was even being priced close to 20,000 RMB. However, the persistent shortage of graphics cards brought the conflict between gamers and miners to the forefront. Nvidia opted for a "dual-track" approach, simultaneously lowering the Ethereum hash rate for its gamer-oriented GeForce cards (starting with the RTX 3060). However, this was later discovered to be a smokescreen. In reality, miners discovered that by plugging the RTX 3060 with a "dummy HDMI cable," it would perceive other graphics cards as also functioning as display adapters, thus bypassing the hash rate limitations in multi-GPU scenarios and achieving full-speed mining. Andreas demonstrated this on his Twitter account. On the other hand, a series of Cryptocurrency Mining Processors (CMPs) were launched specifically for miners, attempting to "divide the market." The official blog stated explicitly that day: "GeForce is born for gamers, CMP is born for professional miners." CMPs would eliminate display output, use open baffles to improve airflow in densely packed mining racks, and lower peak voltage/frequency for stable energy efficiency. However, precisely because CMPs lacked display output and had a short warranty period, exiting the market was more difficult for miners. GeForces, on the other hand, could be used for mining and could be refurbished and resold to struggling miners, offering better residual value and liquidity. Therefore, this project ultimately generated much hype but little substance, eventually fading from public view. According to Nvidia's financial report, graphics cards used for mining accounted for a quarter of its shipments in the first fiscal quarter of 2021, with sales of cryptocurrency-specific chips (CMP series) reaching $155 million. Fueled by the crypto boom, Nvidia's revenue for the entire year of 2021 soared to $26.9 billion, a 61% increase year-over-year, and the company's market capitalization briefly surpassed $800 billion. However, this favorable situation did not last long. On May 21, 2021, the Financial Stability and Development Committee of the State Council of China proposed to severely crack down on Bitcoin mining and trading. Subsequently, mining farms in Xinjiang, Qinghai, Sichuan and other places were shut down, and the mining business quickly came to a halt. In the same month and the following month, Bitcoin hashrate and price both came under pressure, and miners were forced to relocate or liquidate their equipment. By September 24, the People's Bank of China and multiple departments issued a joint notice, defining all virtual currency-related transactions as illegal financial activities and proposing a nationwide "orderly cleanup of the mining industry," further "closing the loopholes" at the policy level. For those in the Huaqiangbei mining machine industry, the cycle of boom and bust is nothing new. Those who experienced the mining machine "crash" of early 2018 still vividly remember it; some withdrew from the market in despair, but a few persevered and weathered the storm, investing their unsold machines into their own mining farms, waiting for the next boom. As it turns out, the bull market of 2020-2021 once again allowed those who held on to turn their fortunes around. In September 2022, a landmark event occurred in the crypto industry: the Ethereum blockchain completed its "merge" upgrade, transitioning from a Proof-of-Work (PoW) mechanism to a Proof-of-Stake (PoS) mechanism, eliminating the need for a large number of GPUs to participate in mining. This marked the end of the long-standing era of GPU mining. Without the specific needs of crypto miners, the global GPU market cooled rapidly, directly impacting Nvidia's performance. In the third quarter of 2022, Nvidia's revenue declined by 17% year-on-year to $5.93 billion, and net profit was only $680 million, a year-on-year decrease of 72%. Nvidia's stock price once fell to around $165 in 2022, nearly halving from its peak, and the former crypto boom instantly became a burden on its performance. Drawing a line: Nvidia's breakup with the mining industry Faced with the frenzy in the mining industry, complaints from gamers, and problems arising from cyclical profits, Nvidia gradually realized it needed to find a balance within the cryptocurrency mining boom and, at the right time, "draw a clear line" with it. As concerns about a bubble emerged from soaring cryptocurrency prices, the company also suffered from financial compliance issues. A subsequent investigation by the U.S. Securities and Exchange Commission (SEC) found that Nvidia had failed to adequately disclose the contribution of cryptocurrency mining to its gaming graphics card revenue growth for two consecutive quarters in fiscal year 2018. This was deemed improper disclosure. In May 2022, Nvidia agreed to settle with the SEC and pay a $5.5 million fine. This incident forced Nvidia to re-evaluate its delicate relationship with the crypto industry; while the cryptocurrency mining boom brought considerable profits, its volatility and regulatory risks could also damage the company's reputation and performance. After Ethereum switched to PoS in 2022, GPU mining demand plummeted, and Nvidia's gaming graphics card business quickly returned to normal supply and demand. Jensen Huang has also repeatedly emphasized that the company's future growth will primarily come from areas such as artificial intelligence, data centers, and autonomous driving, rather than relying on speculative businesses like cryptocurrencies. It can be said that after experiencing the highs and lows of the "mining card craze," Nvidia decisively distanced itself from this highly volatile industry, investing more resources in the broader and more socially valuable AI computing landscape. Furthermore, Nvidia's latest Inception program website for AI startups explicitly lists "unqualified organization types," including "crypto-related companies," demonstrating Nvidia's clear desire to distance itself from its former crypto associates. So, after fully embracing the AI industry, will Nvidia's chip business still intersect with the crypto industry? On the surface, since Ethereum bid farewell to the "mining era," the connection between GPUs and traditional crypto mining has weakened significantly. Major cryptocurrencies like Bitcoin have long used dedicated ASIC miners, and GPUs are no longer the highly sought-after "golden goose" for crypto miners as they once were. However, the two fields are not entirely without overlap, and new points of convergence are emerging in different forms. Some companies that previously focused on cryptocurrency mining are shifting their business focus to AI computing power services, becoming new customers of Nvidia. Furthermore, traditional Bitcoin mining companies are also exploring using surplus electricity and space resources to undertake AI computing tasks. Some large mining companies have recently replaced some of their equipment with GPU hardware for training AI models, believing that AI training offers a more stable and reliable source of revenue compared to the volatile cryptocurrency mining industry. The person who made the most money in the AI gold rush — Nvidia, the company that sells "shovels" In November 2022, OpenAI's ChatGPT emerged, causing a huge sensation worldwide with its large-scale AI models. For NVIDIA, this was undoubtedly another once-in-a-century opportunity. The world suddenly realized that to power these computationally intensive AI monsters, NVIDIA's GPU hardware support was indispensable. Following ChatGPT's explosive popularity, major tech companies and startups flocked to the "large model" track, leading to an explosive growth in the computing power required to train AI models. NVIDIA astutely recognized this fundamental truth: regardless of technological advancements, computing power will always be the basic currency of the digital world. Currently, Nvidia holds over 90% of the market share for large-scale model training chips. Its A100, H100, and next-generation Blackwell/H200 GPUs have become industry standards for AI acceleration computing. Due to demand far exceeding supply, Nvidia possesses extraordinary pricing power and profit margins in high-end AI chips. Goldman Sachs predicts that from 2025 to 2027, the capital expenditures of just the five major cloud service providers—Amazon, Meta, Google, Microsoft, and Oracle—are expected to approach $1.4 trillion, nearly tripling compared to the previous three years. These massive investments have laid the foundation for Nvidia's astronomical market capitalization. However, the AI field once experienced a shockwave of "cost reduction and efficiency improvement"—the explosive popularity of the open-source large model DeepSeek. The DeepSeek project claimed to have trained the DeepSeek V3 model with performance comparable to GPT-4 at an extremely low cost of only about $5.576 million, and subsequently released the R1 model with ultra-low inference cost. The industry was in an uproar at the time, with many predicting Nvidia's demise. They argued that the emergence of such low-cost AI models meant that small and medium-sized enterprises could deploy large models with fewer GPUs, potentially impacting demand for Nvidia's high-end GPUs. The question of whether "AI computing power demand will be replaced by an efficiency revolution" became a hot topic. Affected by this expectation, Nvidia's stock price plummeted, closing down about 17%, wiping out approximately $589 billion in market capitalization in a single day (considered one of the largest single-day market capitalization losses in US stock market history). However, just a few months later, it became clear that these concerns were short-sighted. DeepSeek did not reduce the demand for computing power; instead, it triggered a new surge in demand. Its technical approach essentially achieved "computing power equality"—through algorithmic innovation and model distillation, it significantly lowered the hardware barrier for large models, making AI applications more affordable for more institutions and enterprises. On the surface, it seemed that "less computing power was needed" due to improved model efficiency; but in reality, the DeepSeek phenomenon greatly popularized AI applications, leading to an exponential increase in computing power demand. A large number of enterprises rushed to adopt DeepSeek, triggering a wave of AI applications, with inference computing quickly becoming the new main driver of computing power consumption. This precisely illustrates the famous "Jeves' paradox"—increased technical efficiency actually accelerates resource consumption. DeepSeek lowered the barrier to AI and led to a surge in applications, resulting in even more insufficient computing resources. As it turns out, the emergence of a new AI model often translates into a surge of new GPU orders. The more AI innovation Nvidia produces, the stronger it becomes, a fact once again validated in the DeepSeek controversy. Nvidia's financial report released in February 2025 showed that its data center business significantly exceeded expectations. At a deeper level, the success of DeepSeek is not a threat to Nvidia; rather, it demonstrates that "cost reduction and efficiency improvement" can lead to larger-scale application expansion, thereby driving up total computing power demand. This time, DeepSeek has become new fuel for Nvidia's computing power empire. As AI pioneer Andrew Ng said, "AI is the new electricity." In the era where AI is electricity, computing power providers like Nvidia undoubtedly play the role of power companies. Through massive data centers and GPU clusters, they continuously supply "energy" to various industries, driving intelligent transformation. This is also the core logic behind Nvidia's market value soaring from $1 trillion to $5 trillion in just two years—a qualitative leap in global demand for AI computing power, with tech giants around the world investing in computing power in an arms race-like manner. After its market capitalization climbed to $5 trillion, Nvidia's influence and scale have surpassed even the economic influence of many national governments. Nvidia is no longer just a graphics card manufacturer that makes games run smoother; it has transformed into the fuel of the AI era, becoming the undisputed "shovel seller" in this gold rush. With its increasing size, the wealth creation stories of Nvidia employees have become legendary in the industry, with many employees holding stock worth more than their annual salaries. Nvidia itself has achieved one leap forward after another by continuously "telling" new technological narratives. Gaming graphics cards opened the first door for it, the mining boom provided a second wave of growth, and AI has propelled Nvidia to its true peak.
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PANews2025/11/03 09:30
With a net profit of 2.8 billion, Strategy's downward trend cannot be concealed. Is it possible that Strategy will be removed from the Nasdaq 100 index?

With a net profit of 2.8 billion, Strategy's downward trend cannot be concealed. Is it possible that Strategy will be removed from the Nasdaq 100 index?

Written by Eric, Foresight News After the US market closed on the 30th, local time, Strategy, the first company to publicly trade Bitcoin DAT, released its third-quarter financial report. The report showed that Strategy's third-quarter revenue was $3.9 billion, net profit was $2.8 billion, and diluted earnings per share were $8.42. As of October 26, 2025, local time, Strategy held 640,808 Bitcoins, with a total value of $47.44 billion, and the cost per Bitcoin rose to $74,032. Year-to-date Bitcoin yielded 26% in 2025, generating $12.9 billion in revenue. Strategy CFO Andrew Kang stated that based on a year-end Bitcoin price forecast of $150,000, Strategy's full-year 2025 operating revenue is projected at $34 billion, net profit at $24 billion, and diluted earnings per share of $80. Strategy's Bitcoin-related data is largely public and unlikely to cause significant market reaction. However, based on today's Bitcoin price rebound and the company's optimistic outlook, Strategy's stock price rebounded both yesterday after hours and today before opening. As of writing, the MSTR price has rebounded from yesterday's closing price of $254.57 to around $272.65 pre-market. According to its financial report, Strategy raised a total of $5.1 billion in net proceeds through its common stock, STRK, STRF, SRD, and STRC share offerings in the three months ending September 30, and as of October 26, Strategy still had $42.1 billion in available funding. It's worth noting that Bitcoin's current price is more than 40% higher than its year-to-date low, while MSTR's closing price yesterday was only about 6% lower than its year-to-date low. Although yesterday's after-hours and today's pre-market price movements suggest that the market still approves of the earnings report in the short term, investors are actually beginning to have concerns about Strategy, or rather, DAT's business model. mNAV is nearing the brink of death. According to StrategyTracker data, Strategy's mNAV (market capitalization to the total value of its Bitcoin holdings) has reached 1.04. Even when calculated based on diluted shares, the figure is only 1.16, very close to 1. If mNAV reaches 1 or even falls below 1, it means that buying the company's stock is no longer as valuable as directly purchasing the corresponding cryptocurrency. During its earnings call at the end of July, Strategy pledged that it would not issue new MSTR common stock when the mNAV was below 2.5 times unless it was to pay preferred stock dividends or debt interest. However, just two weeks later, it removed this restriction and added a conditional exception clause in its 8-K filing: "If the company believes that an issuance is beneficial, it may continue to issue shares when the mNAV is below 2.5 times." In its recent financial report, Strategy also reinterpreted the rules for issuing common stock ATMs: While issuing common stock when mNAV is below 2.5 still prioritizes debt interest payments and preferred stock dividends, the reality is that it's now possible to finance Bitcoin purchases using common stock ATMs when mNAV is below 2.5, and financing methods for purchasing Bitcoin are no longer limited to common stock ATMs. Strategy calculates an mNAV of 1.25 in its official data, higher than third-party statistics. Although Strategy's calculation method is more complex, ordinary investors actually value the ratio of total market capitalization to the total value of their Bitcoin holdings, which is 1.04. Furthermore, Strategy has reserved the possibility of adjusting the mNAV baseline, which undoubtedly adds more variables. Strategy purchased 81,785, 69,140, and 42,706 Bitcoins in the first three quarters of this year, respectively. The continuous rise in Bitcoin's price was accompanied by a gradual decrease in purchases, indicating that Strategy had already foreseen the potential problems. If Strategy's mNAV falls below 1, it could significantly impact the overall value of DAT. A few days ago, ETHZilla, the Ethereum DAT company, opted to sell $40 million worth of Ethereum for a share buyback, aiming to boost its mNAV. On the same day, Metaplanet, the world's second-largest Bitcoin DAT company and a Japanese listed company, also announced a share buyback plan. Although this plan doesn't involve selling its Bitcoin holdings, the pressure on mNAV has already caused the world's two largest publicly disclosed Bitcoin buyers to slow down their purchases. Removed from the Nasdaq 100 index? During the US stock market trading session last night Beijing time, some investors in the Web3 community speculated that Strategy might be removed from the Nasdaq 100 index by the end of this year due to MSTR's recent weak performance. Strategy was officially selected as a component stock of the Nasdaq 100 index last December, which briefly boosted its stock price to over $500. Although the price of Bitcoin subsequently reached new highs, MSTR did not surpass that high. In reality, the possibility of Strategy being removed from the Nasdaq 100 this year is almost zero. Aside from basic situations such as transforming into a financial company, changing listing location, insufficient liquidity, or violating listing rules, a stock is typically removed from the Nasdaq 100 only if its market capitalization ranking falls directly below 125th or remains outside the top 100, or if its weighting is below 0.1% of the total market capitalization for two consecutive months, and a suitable replacement is available. According to QQQ's holdings, Strategy's current weighting is approximately 0.37%, and its market capitalization has not fallen out of the top 100. The year-end index adjustment is based on data from the end of October, suggesting that Strategy remains safe this year. There was a surge in DAT (Data Technology, Alibaba, Tencent) companies in the market this year, but it's important to note that these companies operate on a market consensus rather than a financial mechanism, and their market capitalization is not necessarily lower than the value of their assets. A good example is an article published by the Daily Economic News in August this year: Sohu, an early internet giant, had a market capitalization that, for a long time, was less than its cash holdings and the value of its office buildings. Strategy can still function for now because new entrants continue to join the game based on DAT's status as the "originator," and it also restrains a large number of vested interests based on its status as the "originator." However, if the market suddenly abandons its acceptance of this "game mechanism," the strategy of investors continuously buying new shares and cashing out at higher prices by maintaining a stable ratio between the company's market capitalization and the value of their Bitcoin holdings will become invalid. The risks involved may be greater than most people imagine. Even if this mechanism continues, the persistently high attention and funding attracted by AI could lead to continued weakness in Bitcoin prices, putting significant pressure on Strategy in the short term. While the continued implementation of the DAT model would have a positive impact on the industry, it's crucial to be vigilant against the short-term risks associated with stress testing. After all, the 2.8 billion profit is just investment income, and there are never any winners in investing.
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PANews2025/11/03 09:30